Thursday, May 31, 2012

Tom Clancy's Ghost Recon: Future Soldier

     Tom Clancy's Ghost Recon: Future Soldier was released on May 22, 2012 for the Xbox 360 and the PlayStation 3. A PC version will be released on June 12, 2012. It was developed and published by Ubisoft. This is a co-op game that we have all been waiting for since Rainbow Six: Vegas. Ghost Recon: Future Soldier features a solo campaign, co-op campaign, multiplayer, and Guerrilla mode. Future Soldier offers a rich co-op experience between the Guerrilla mode and the co-op campaign. Guerrilla mode tests your skills and abilities to communicate with your teammates through fifty waves of enemy infantry and vehicles, including helicopters.
     Campaign offers just as much intensity especially during co-op. Four-player co-op gives you and three teammates a complete experience using team work. Future Soldier makes you believe you are surviving as an elite squad and as one elite cohesive unit. One great example is when the squad forms up in a diamond formation and covers all sectors of the group, ultimately covering each others peripherals. You may find yourselves calling out each enemy to your squad mates, even though you might be playing offline and in single player.
    Just a few complaints: The controls and the graphics seem a little dated. The controls could be a little more fluid but the game play makes up for it. For instance, instead of holding the left trigger button, you have to toggle the right stick to aim down your sight. Graphics seem like we have seen them in the last Ghost Recon game but once again, the game play is more than worth the sixty dollars.
     There are quite a few bugs I've found a bit annoying. Checkpoints really seem to be the culprit, especially after dying and restarting the checkpoint. In one mission, I had to restart the entire mission because enemies that spawned inside a vehicle couldn't get out or be killed. Which, in turn, prevented the next check point and the progression to the next objective. In guerrilla mode I died a few times and bled out. Problem was I could still move about crawling around or I would bleed out and stay dead and died revive in the next wave.
    Gamestop offered the Signature Edition at the same retail price that gave codes for exclusive content including two exclusive weapons and weapon skins, an exclusive Guerrilla mode map, and forty-eight additional headgear. A friend from Gamestop said that they have plenty of copies and suggested that I drop in and ask for the Signature Edition. I did and am very glad I got to pick up all the goodies before settling for the regular copy.