Thursday, October 11, 2012

Lollipop Chainsaw

Lollipop Chainsaw was released on June 12, 2012 for the Xbox 360 and the PS3 consoles. This game was published by Warner Brothers Interactive Entertainment and developed by Grasshopper Manufacture. As this being only the second game I have played from Grasshopper and Suda 51 Studios, I was very skeptical about trying another one. Despite what the popular and professional reviewers say, Lollipop Chainsaw is not a horrible game. The story wasn't anything special as it sounds it was made up while creating the levels, which is why I think that so many professionals are hating on it. The game starts with the player meeting Juliet in her room waking up and talking about herself and her family. As she gets caught up in talking about herself, she realizes she is late for school and meeting her boyfriend for her birth day. The controls are unusual, but not difficult to get used to. The typical light and heavy attack scheme applies here, with an awkwardly placed evade button that seems to double as a jump.  There is plenty of licensed music that everyone will recognize as the music that their grandmother listened to as a kid.  Needless to say it got a bit annoying, but that is just a matter of preference. In terms of graphics, Lollipop Chainsaw has a pretty good art style that kind of feels a bit anime in the Unreal Engine, but with the infamous pop-in texture that happens when it loads to slow. Overall this game deserves a C for a grade.


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